- java.lang.Object
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- javax.swing.LookAndFeel
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- javax.swing.plaf.multi.MultiLookAndFeel
 
 
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 public class MultiLookAndFeel extends LookAndFeel A multiplexing look and feel that allows more than one UI to be associated with a component at the same time. The primary look and feel is called the default look and feel, and the other look and feels are called auxiliary. For further information, see Using the Multiplexing Look and Feel. Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeans™ has been added to the java.beanspackage. Please seeXMLEncoder.
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Constructor SummaryConstructors Constructor Description MultiLookAndFeel()
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Method SummaryAll Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static ComponentUIcreateUIs(ComponentUI mui, Vector<ComponentUI> uis, JComponent target)Creates theComponentUIobjects required to present thetargetcomponent, placing the objects in theuisvector and returning theComponentUIobject that best represents the component's UI.UIDefaultsgetDefaults()Creates, initializes, and returns the look and feel specific defaults.StringgetDescription()Returns a one-line description of this look and feel.StringgetID()Returns a string, suitable for use by applications/services, that identifies this look and feel.StringgetName()Returns a string, suitable for use in menus, that identifies this look and feel.booleanisNativeLookAndFeel()Returnsfalse; this look and feel is not native to any platform.booleanisSupportedLookAndFeel()Returnstrue; every platform permits this look and feel.protected static ComponentUI[]uisToArray(Vector<? extends ComponentUI> uis)Creates an array, populates it with UI objects from the passed-in vector, and returns the array.- 
Methods declared in class javax.swing.LookAndFeelgetDesktopPropertyValue, getDisabledIcon, getDisabledSelectedIcon, getLayoutStyle, getSupportsWindowDecorations, initialize, installBorder, installColors, installColorsAndFont, installProperty, loadKeyBindings, makeComponentInputMap, makeIcon, makeInputMap, makeKeyBindings, provideErrorFeedback, toString, uninitialize, uninstallBorder
 
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Method Detail- 
getNamepublic String getName() Returns a string, suitable for use in menus, that identifies this look and feel.- Specified by:
- getNamein class- LookAndFeel
- Returns:
- a string such as "Multiplexing Look and Feel"
 
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getIDpublic String getID() Returns a string, suitable for use by applications/services, that identifies this look and feel.- Specified by:
- getIDin class- LookAndFeel
- Returns:
- "Multiplex"
 
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getDescriptionpublic String getDescription() Returns a one-line description of this look and feel.- Specified by:
- getDescriptionin class- LookAndFeel
- Returns:
- a descriptive string such as "Allows multiple UI instances per component instance"
 
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isNativeLookAndFeelpublic boolean isNativeLookAndFeel() Returnsfalse; this look and feel is not native to any platform.- Specified by:
- isNativeLookAndFeelin class- LookAndFeel
- Returns:
- false
 
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isSupportedLookAndFeelpublic boolean isSupportedLookAndFeel() Returnstrue; every platform permits this look and feel.- Specified by:
- isSupportedLookAndFeelin class- LookAndFeel
- Returns:
- true
- See Also:
- UIManager.setLookAndFeel(javax.swing.LookAndFeel)
 
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getDefaultspublic UIDefaults getDefaults() Creates, initializes, and returns the look and feel specific defaults. For this look and feel, the defaults consist solely of mappings of UI class IDs (such as "ButtonUI") toComponentUIclass names (such as "javax.swing.plaf.multi.MultiButtonUI").- Overrides:
- getDefaultsin class- LookAndFeel
- Returns:
- an initialized UIDefaultsobject
- See Also:
- JComponent.getUIClassID()
 
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createUIspublic static ComponentUI createUIs(ComponentUI mui, Vector<ComponentUI> uis, JComponent target) Creates theComponentUIobjects required to present thetargetcomponent, placing the objects in theuisvector and returning theComponentUIobject that best represents the component's UI. This method finds theComponentUIobjects by invokinggetDefaults().getUI(target)on each default and auxiliary look and feel currently in use. The first UI object this method adds to theuisvector is for the default look and feel.This method is invoked by the createUImethod ofMultiXxxxUIclasses.- Parameters:
- mui- the- ComponentUIobject that represents the complete UI for the- targetcomponent; this should be an instance of one of the- MultiXxxxUIclasses
- uis- a- Vector; generally this is the- uisfield of the- muiargument
- target- a component whose UI is represented by- mui
- Returns:
- muiif the component has any auxiliary UI objects; otherwise, returns the UI object for the default look and feel or- nullif the default UI object couldn't be found
- See Also:
- UIManager.getAuxiliaryLookAndFeels(),- UIDefaults.getUI(javax.swing.JComponent),- MultiButtonUI.uis,- MultiButtonUI.createUI(javax.swing.JComponent)
 
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uisToArrayprotected static ComponentUI[] uisToArray(Vector<? extends ComponentUI> uis) Creates an array, populates it with UI objects from the passed-in vector, and returns the array. Ifuisis null, this method returns an array with zero elements. Ifuisis an empty vector, this method returnsnull. A run-time error occurs if any objects in theuisvector are not of typeComponentUI.- Parameters:
- uis- a vector containing- ComponentUIobjects
- Returns:
- an array equivalent to the passed-in vector
 
 
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