Sound provider type.
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#include <soundprovider_type.h>
◆ SoundProviderType()
clan::SoundProviderType::SoundProviderType |
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const std::string & | type | ) |
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◆ ~SoundProviderType()
virtual clan::SoundProviderType::~SoundProviderType |
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virtual |
◆ load() [1/2]
virtual std::unique_ptr< SoundProvider > clan::SoundProviderType::load |
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const std::string & | filename, |
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bool | streamed, |
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const FileSystem & | file_system ) |
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pure virtual |
◆ load() [2/2]
virtual std::unique_ptr< SoundProvider > clan::SoundProviderType::load |
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IODevice & | file, |
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bool | streamed ) |
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pure virtual |
The documentation for this class was generated from the following file: