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typedef void(GLFUNC *) | ptr_glActiveShaderProgram(GLuint pipeline, GLuint program) |
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typedef void(GLFUNC *) | ptr_glActiveTexture(GLenum texture) |
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typedef void(GLFUNC *) | ptr_glAttachShader(GLuint program, GLuint shader) |
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typedef void(GLFUNC *) | ptr_glBeginConditionalRender(GLuint id, GLenum mode) |
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typedef void(GLFUNC *) | ptr_glBeginQuery(GLenum target, GLuint id) |
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typedef void(GLFUNC *) | ptr_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
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typedef void(GLFUNC *) | ptr_glBeginTransformFeedback(GLenum primitiveMode) |
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typedef void(GLFUNC *) | ptr_glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glBindBuffer(GLenum target, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) |
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typedef void(GLFUNC *) | ptr_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) |
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typedef void(GLFUNC *) | ptr_glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glBindFramebuffer(GLenum target, GLuint framebuffer) |
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typedef void(GLFUNC *) | ptr_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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typedef void(GLFUNC *) | ptr_glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures) |
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typedef void(GLFUNC *) | ptr_glBindProgramPipeline(GLuint pipeline) |
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typedef void(GLFUNC *) | ptr_glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
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typedef void(GLFUNC *) | ptr_glBindSampler(GLuint unit, GLuint sampler) |
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typedef void(GLFUNC *) | ptr_glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers) |
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typedef void(GLFUNC *) | ptr_glBindTexture(GLenum target, GLuint texture) |
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typedef void(GLFUNC *) | ptr_glBindTextures(GLuint first, GLsizei count, const GLuint *textures) |
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typedef void(GLFUNC *) | ptr_glBindTextureUnit(GLuint unit, GLuint texture) |
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typedef void(GLFUNC *) | ptr_glBindTransformFeedback(GLenum target, GLuint id) |
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typedef void(GLFUNC *) | ptr_glBindVertexArray(GLuint array) |
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typedef void(GLFUNC *) | ptr_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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typedef void(GLFUNC *) | ptr_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) |
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typedef void(GLFUNC *) | ptr_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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typedef void(GLFUNC *) | ptr_glBlendEquation(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glBlendEquationi(GLuint buf, GLenum mode) |
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typedef void(GLFUNC *) | ptr_glBlendEquationiARB(GLuint buf, GLenum mode) |
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typedef void(GLFUNC *) | ptr_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
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typedef void(GLFUNC *) | ptr_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
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typedef void(GLFUNC *) | ptr_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
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typedef void(GLFUNC *) | ptr_glBlendFunc(GLenum sfactor, GLenum dfactor) |
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typedef void(GLFUNC *) | ptr_glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
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typedef void(GLFUNC *) | ptr_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) |
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typedef void(GLFUNC *) | ptr_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
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typedef void(GLFUNC *) | ptr_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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typedef void(GLFUNC *) | ptr_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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typedef void(GLFUNC *) | ptr_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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typedef void(GLFUNC *) | ptr_glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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typedef void(GLFUNC *) | ptr_glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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typedef void(GLFUNC *) | ptr_glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) |
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typedef void(GLFUNC *) | ptr_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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typedef GLenum(GLFUNC *) | ptr_glCheckFramebufferStatus(GLenum target) |
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typedef GLenum(GLFUNC *) | ptr_glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) |
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typedef void(GLFUNC *) | ptr_glClampColor(GLenum target, GLenum clamp) |
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typedef void(GLFUNC *) | ptr_glClear(GLbitfield mask) |
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typedef void(GLFUNC *) | ptr_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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typedef void(GLFUNC *) | ptr_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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typedef void(GLFUNC *) | ptr_glClearDepth(GLdouble depth) |
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typedef void(GLFUNC *) | ptr_glClearDepthf(GLfloat d) |
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typedef void(GLFUNC *) | ptr_glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
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typedef void(GLFUNC *) | ptr_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glClearStencil(GLint s) |
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typedef void(GLFUNC *) | ptr_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) |
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typedef void(GLFUNC *) | ptr_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
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typedef GLvoid(GLFUNC *) | ptr_glClientActiveTextureARB(GLenum) |
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typedef GLenum(GLFUNC *) | ptr_glClientWaitSync(CLsync sync, GLbitfield flags, CLuint64 timeout) |
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typedef void(GLFUNC *) | ptr_glClipControl(GLenum origin, GLenum depth) |
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typedef void(GLFUNC *) | ptr_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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typedef void(GLFUNC *) | ptr_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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typedef void(GLFUNC *) | ptr_glColorP3ui(GLenum type, GLuint color) |
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typedef void(GLFUNC *) | ptr_glColorP3uiv(GLenum type, const GLuint *color) |
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typedef void(GLFUNC *) | ptr_glColorP4ui(GLenum type, GLuint color) |
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typedef void(GLFUNC *) | ptr_glColorP4uiv(GLenum type, const GLuint *color) |
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typedef void(GLFUNC *) | ptr_glCompileShader(GLuint shader) |
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typedef void(GLFUNC *) | ptr_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar **path, const GLint *length) |
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typedef void(GLFUNC *) | ptr_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
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typedef void(GLFUNC *) | ptr_glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
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typedef void(GLFUNC *) | ptr_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
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typedef void(GLFUNC *) | ptr_glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
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typedef void(GLFUNC *) | ptr_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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typedef void(GLFUNC *) | ptr_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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typedef void(GLFUNC *) | ptr_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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typedef void(GLFUNC *) | ptr_glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glCreateBuffers(GLsizei n, GLuint *buffers) |
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typedef void(GLFUNC *) | ptr_glCreateFramebuffers(GLsizei n, GLuint *framebuffers) |
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typedef GLuint(GLFUNC *) | ptr_glCreateProgram(void) |
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typedef void(GLFUNC *) | ptr_glCreateProgramPipelines(GLsizei n, GLuint *pipelines) |
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typedef void(GLFUNC *) | ptr_glCreateQueries(GLenum target, GLsizei n, GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers) |
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typedef void(GLFUNC *) | ptr_glCreateSamplers(GLsizei n, GLuint *samplers) |
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typedef GLuint(GLFUNC *) | ptr_glCreateShader(GLenum type) |
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typedef GLuint(GLFUNC *) | ptr_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
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typedef CLsync(GLFUNC *) | ptr_glCreateSyncFromCLeventARB(struct _cl_context *context, struct _cl_event *event, GLbitfield flags) |
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typedef void(GLFUNC *) | ptr_glCreateTextures(GLenum target, GLsizei n, GLuint *textures) |
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typedef void(GLFUNC *) | ptr_glCreateTransformFeedbacks(GLsizei n, GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glCreateVertexArrays(GLsizei n, GLuint *arrays) |
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typedef void(GLFUNC *) | ptr_glCullFace(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glDebugMessageCallback(CLDEBUGPROC callback, const void *userParam) |
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typedef void(GLFUNC *) | ptr_glDebugMessageCallbackARB(CLDEBUGPROCARB callback, const GLvoid *userParam) |
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typedef void(GLFUNC *) | ptr_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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typedef void(GLFUNC *) | ptr_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
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typedef void(GLFUNC *) | ptr_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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typedef void(GLFUNC *) | ptr_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
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typedef void(GLFUNC *) | ptr_glDeleteBuffers(GLsizei n, const GLuint *buffers) |
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typedef void(GLFUNC *) | ptr_glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
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typedef void(GLFUNC *) | ptr_glDeleteNamedStringARB(GLint namelen, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glDeleteProgram(GLuint program) |
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typedef void(GLFUNC *) | ptr_glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
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typedef void(GLFUNC *) | ptr_glDeleteQueries(GLsizei n, const GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
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typedef void(GLFUNC *) | ptr_glDeleteSamplers(GLsizei count, const GLuint *samplers) |
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typedef void(GLFUNC *) | ptr_glDeleteShader(GLuint shader) |
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typedef void(GLFUNC *) | ptr_glDeleteSync(CLsync sync) |
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typedef void(GLFUNC *) | ptr_glDeleteTextures(GLsizei n, const GLuint *textures) |
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typedef void(GLFUNC *) | ptr_glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
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typedef void(GLFUNC *) | ptr_glDepthFunc(GLenum func) |
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typedef void(GLFUNC *) | ptr_glDepthMask(GLboolean flag) |
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typedef void(GLFUNC *) | ptr_glDepthRange(GLdouble near, GLdouble far) |
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typedef void(GLFUNC *) | ptr_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glDepthRangef(GLfloat n, GLfloat f) |
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typedef void(GLFUNC *) | ptr_glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
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typedef void(GLFUNC *) | ptr_glDetachShader(GLuint program, GLuint shader) |
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typedef void(GLFUNC *) | ptr_glDisable(GLenum cap) |
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typedef void(GLFUNC *) | ptr_glDisablei(GLenum target, GLuint index) |
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typedef void(GLFUNC *) | ptr_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) |
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typedef void(GLFUNC *) | ptr_glDisableVertexAttribArray(GLuint index) |
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typedef void(GLFUNC *) | ptr_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
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typedef void(GLFUNC *) | ptr_glDispatchComputeIndirect(GLintptr indirect) |
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typedef void(GLFUNC *) | ptr_glDrawArrays(GLenum mode, GLint first, GLsizei count) |
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typedef void(GLFUNC *) | ptr_glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
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typedef void(GLFUNC *) | ptr_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
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typedef void(GLFUNC *) | ptr_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
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typedef void(GLFUNC *) | ptr_glDrawBuffer(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glDrawBuffers(GLsizei n, const GLenum *bufs) |
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typedef void(GLFUNC *) | ptr_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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typedef void(GLFUNC *) | ptr_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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typedef void(GLFUNC *) | ptr_glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
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typedef void(GLFUNC *) | ptr_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
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typedef void(GLFUNC *) | ptr_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
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typedef void(GLFUNC *) | ptr_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
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typedef void(GLFUNC *) | ptr_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
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typedef void(GLFUNC *) | ptr_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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typedef void(GLFUNC *) | ptr_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
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typedef void(GLFUNC *) | ptr_glDrawTransformFeedback(GLenum mode, GLuint id) |
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typedef void(GLFUNC *) | ptr_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
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typedef void(GLFUNC *) | ptr_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
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typedef void(GLFUNC *) | ptr_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
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typedef void(GLFUNC *) | ptr_glEnable(GLenum cap) |
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typedef void(GLFUNC *) | ptr_glEnablei(GLenum target, GLuint index) |
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typedef void(GLFUNC *) | ptr_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) |
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typedef void(GLFUNC *) | ptr_glEnableVertexAttribArray(GLuint index) |
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typedef void(GLFUNC *) | ptr_glEndConditionalRender(void) |
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typedef void(GLFUNC *) | ptr_glEndQuery(GLenum target) |
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typedef void(GLFUNC *) | ptr_glEndQueryIndexed(GLenum target, GLuint index) |
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typedef void(GLFUNC *) | ptr_glEndTransformFeedback(void) |
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typedef CLsync(GLFUNC *) | ptr_glFenceSync(GLenum condition, GLbitfield flags) |
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typedef void(GLFUNC *) | ptr_glFinish(void) |
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typedef void(GLFUNC *) | ptr_glFlush(void) |
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typedef void(GLFUNC *) | ptr_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
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typedef void(GLFUNC *) | ptr_glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) |
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typedef void(GLFUNC *) | ptr_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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typedef void(GLFUNC *) | ptr_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
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typedef void(GLFUNC *) | ptr_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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typedef void(GLFUNC *) | ptr_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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typedef void(GLFUNC *) | ptr_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
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typedef void(GLFUNC *) | ptr_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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typedef void(GLFUNC *) | ptr_glFrontFace(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glGenBuffers(GLsizei n, GLuint *buffers) |
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typedef void(GLFUNC *) | ptr_glGenerateMipmap(GLenum target) |
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typedef void(GLFUNC *) | ptr_glGenerateTextureMipmap(GLuint texture) |
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typedef void(GLFUNC *) | ptr_glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
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typedef void(GLFUNC *) | ptr_glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
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typedef void(GLFUNC *) | ptr_glGenQueries(GLsizei n, GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
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typedef void(GLFUNC *) | ptr_glGenSamplers(GLsizei count, GLuint *samplers) |
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typedef void(GLFUNC *) | ptr_glGenTextures(GLsizei n, GLuint *textures) |
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typedef void(GLFUNC *) | ptr_glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
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typedef void(GLFUNC *) | ptr_glGenVertexArrays(GLsizei n, GLuint *arrays) |
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typedef void(GLFUNC *) | ptr_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
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typedef void(GLFUNC *) | ptr_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
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typedef void(GLFUNC *) | ptr_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
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typedef void(GLFUNC *) | ptr_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
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typedef GLint(GLFUNC *) | ptr_glGetAttribLocation(GLuint program, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
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typedef void(GLFUNC *) | ptr_glGetBooleanv(GLenum pname, GLboolean *params) |
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typedef void(GLFUNC *) | ptr_glGetBufferParameteri64v(GLenum target, GLenum pname, CLint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) |
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typedef void(GLFUNC *) | ptr_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
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typedef void(GLFUNC *) | ptr_glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) |
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typedef void(GLFUNC *) | ptr_glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) |
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typedef GLuint(GLFUNC *) | ptr_glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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typedef GLuint(GLFUNC *) | ptr_glGetDebugMessageLogARB(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
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typedef void(GLFUNC *) | ptr_glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
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typedef void(GLFUNC *) | ptr_glGetDoublev(GLenum pname, GLdouble *params) |
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typedef GLenum(GLFUNC *) | ptr_glGetError(void) |
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typedef void(GLFUNC *) | ptr_glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
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typedef void(GLFUNC *) | ptr_glGetFloatv(GLenum pname, GLfloat *params) |
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typedef GLint(GLFUNC *) | ptr_glGetFragDataIndex(GLuint program, const GLchar *name) |
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typedef GLint(GLFUNC *) | ptr_glGetFragDataLocation(GLuint program, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
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typedef GLenum(GLFUNC *) | ptr_glGetGraphicsResetStatus(void) |
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typedef GLenum(GLFUNC *) | ptr_glGetGraphicsResetStatusARB(void) |
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typedef void(GLFUNC *) | ptr_glGetInteger64i_v(GLenum target, GLuint index, CLint64 *data) |
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typedef void(GLFUNC *) | ptr_glGetInteger64v(GLenum pname, CLint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
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typedef void(GLFUNC *) | ptr_glGetIntegerv(GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, CLint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
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typedef void(GLFUNC *) | ptr_glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, CLint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) |
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typedef void(GLFUNC *) | ptr_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) |
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typedef void(GLFUNC *) | ptr_glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) |
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typedef void(GLFUNC *) | ptr_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string) |
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typedef void(GLFUNC *) | ptr_glGetNamedStringivARB(GLint namelen, const GLchar *name, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) |
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typedef void(GLFUNC *) | ptr_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table) |
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typedef void(GLFUNC *) | ptr_glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) |
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typedef void(GLFUNC *) | ptr_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img) |
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typedef void(GLFUNC *) | ptr_glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) |
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typedef void(GLFUNC *) | ptr_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image) |
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typedef void(GLFUNC *) | ptr_glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) |
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typedef void(GLFUNC *) | ptr_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) |
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typedef void(GLFUNC *) | ptr_glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
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typedef void(GLFUNC *) | ptr_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
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typedef void(GLFUNC *) | ptr_glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) |
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typedef void(GLFUNC *) | ptr_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) |
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typedef void(GLFUNC *) | ptr_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort *values) |
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typedef void(GLFUNC *) | ptr_glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) |
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typedef void(GLFUNC *) | ptr_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte *pattern) |
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typedef void(GLFUNC *) | ptr_glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) |
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typedef void(GLFUNC *) | ptr_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span) |
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typedef void(GLFUNC *) | ptr_glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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typedef void(GLFUNC *) | ptr_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img) |
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typedef void(GLFUNC *) | ptr_glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
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typedef void(GLFUNC *) | ptr_glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
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typedef void(GLFUNC *) | ptr_glGetPointerv(GLenum pname, GLvoid **params) |
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typedef void(GLFUNC *) | ptr_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
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typedef void(GLFUNC *) | ptr_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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typedef void(GLFUNC *) | ptr_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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typedef void(GLFUNC *) | ptr_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
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typedef GLuint(GLFUNC *) | ptr_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) |
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typedef GLint(GLFUNC *) | ptr_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) |
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typedef GLint(GLFUNC *) | ptr_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
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typedef void(GLFUNC *) | ptr_glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
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typedef void(GLFUNC *) | ptr_glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
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typedef void(GLFUNC *) | ptr_glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
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typedef void(GLFUNC *) | ptr_glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) |
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typedef void(GLFUNC *) | ptr_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetQueryObjecti64v(GLuint id, GLenum pname, CLint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetQueryObjectui64v(GLuint id, GLenum pname, CLuint64 *params) |
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typedef void(GLFUNC *) | ptr_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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typedef void(GLFUNC *) | ptr_glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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typedef void(GLFUNC *) | ptr_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
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typedef const GLubyte *(GLFUNC *) | ptr_glGetString(GLenum name) |
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typedef const GLubyte *(GLFUNC *) | ptr_glGetStringi(GLenum name, GLuint index) |
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typedef GLuint(GLFUNC *) | ptr_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
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typedef GLint(GLFUNC *) | ptr_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetSynciv(CLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
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typedef void(GLFUNC *) | ptr_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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typedef void(GLFUNC *) | ptr_glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) |
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typedef void(GLFUNC *) | ptr_glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, CLint64 *param) |
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typedef void(GLFUNC *) | ptr_glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) |
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typedef void(GLFUNC *) | ptr_glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) |
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typedef void(GLFUNC *) | ptr_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
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typedef GLuint(GLFUNC *) | ptr_glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
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typedef void(GLFUNC *) | ptr_glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
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typedef void(GLFUNC *) | ptr_glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
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typedef void(GLFUNC *) | ptr_glGetUniformiv(GLuint program, GLint location, GLint *params) |
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typedef GLint(GLFUNC *) | ptr_glGetUniformLocation(GLuint program, const GLchar *name) |
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typedef void(GLFUNC *) | ptr_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, CLint64 *param) |
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typedef void(GLFUNC *) | ptr_glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) |
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typedef void(GLFUNC *) | ptr_glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
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typedef void(GLFUNC *) | ptr_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) |
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typedef void(GLFUNC *) | ptr_glHint(GLenum target, GLenum mode) |
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typedef void(GLFUNC *) | ptr_glInvalidateBufferData(GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) |
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typedef void(GLFUNC *) | ptr_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
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typedef void(GLFUNC *) | ptr_glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments) |
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typedef void(GLFUNC *) | ptr_glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glInvalidateTexImage(GLuint texture, GLint level) |
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typedef void(GLFUNC *) | ptr_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
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typedef GLboolean(GLFUNC *) | ptr_glIsBuffer(GLuint buffer) |
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typedef GLboolean(GLFUNC *) | ptr_glIsEnabled(GLenum cap) |
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typedef GLboolean(GLFUNC *) | ptr_glIsEnabledi(GLenum target, GLuint index) |
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typedef GLboolean(GLFUNC *) | ptr_glIsFramebuffer(GLuint framebuffer) |
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typedef GLboolean(GLFUNC *) | ptr_glIsNamedStringARB(GLint namelen, const GLchar *name) |
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typedef GLboolean(GLFUNC *) | ptr_glIsProgram(GLuint program) |
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typedef GLboolean(GLFUNC *) | ptr_glIsProgramPipeline(GLuint pipeline) |
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typedef GLboolean(GLFUNC *) | ptr_glIsQuery(GLuint id) |
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typedef GLboolean(GLFUNC *) | ptr_glIsRenderbuffer(GLuint renderbuffer) |
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typedef GLboolean(GLFUNC *) | ptr_glIsSampler(GLuint sampler) |
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typedef GLboolean(GLFUNC *) | ptr_glIsShader(GLuint shader) |
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typedef GLboolean(GLFUNC *) | ptr_glIsSync(CLsync sync) |
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typedef GLboolean(GLFUNC *) | ptr_glIsTexture(GLuint texture) |
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typedef GLboolean(GLFUNC *) | ptr_glIsTransformFeedback(GLuint id) |
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typedef GLboolean(GLFUNC *) | ptr_glIsVertexArray(GLuint array) |
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typedef void(GLFUNC *) | ptr_glLineWidth(GLfloat width) |
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typedef void(GLFUNC *) | ptr_glLinkProgram(GLuint program) |
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typedef void(GLFUNC *) | ptr_glLogicOp(GLenum opcode) |
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typedef GLvoid *(GLFUNC *) | ptr_glMapBuffer(GLenum target, GLenum access) |
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typedef GLvoid *(GLFUNC *) | ptr_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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typedef void *(GLFUNC *) | ptr_glMapNamedBuffer(GLuint buffer, GLenum access) |
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typedef void *(GLFUNC *) | ptr_glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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typedef void(GLFUNC *) | ptr_glMemoryBarrier(GLbitfield barriers) |
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typedef void(GLFUNC *) | ptr_glMemoryBarrierByRegion(GLbitfield barriers) |
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typedef void(GLFUNC *) | ptr_glMinSampleShading(GLfloat value) |
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typedef void(GLFUNC *) | ptr_glMinSampleShadingARB(GLfloat value) |
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typedef void(GLFUNC *) | ptr_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
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typedef void(GLFUNC *) | ptr_glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) |
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typedef void(GLFUNC *) | ptr_glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount) |
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typedef void(GLFUNC *) | ptr_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei drawcount, const GLint *basevertex) |
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typedef void(GLFUNC *) | ptr_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) |
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typedef void(GLFUNC *) | ptr_glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) |
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typedef void(GLFUNC *) | ptr_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) |
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typedef void(GLFUNC *) | ptr_glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) |
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typedef void(GLFUNC *) | ptr_glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glNamedStringARB(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string) |
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typedef void(GLFUNC *) | ptr_glNormalP3ui(GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glNormalP3uiv(GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
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typedef void(GLFUNC *) | ptr_glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) |
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typedef void(GLFUNC *) | ptr_glPatchParameterfv(GLenum pname, const GLfloat *values) |
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typedef void(GLFUNC *) | ptr_glPatchParameteri(GLenum pname, GLint value) |
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typedef void(GLFUNC *) | ptr_glPauseTransformFeedback(void) |
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typedef void(GLFUNC *) | ptr_glPixelStoref(GLenum pname, GLfloat param) |
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typedef void(GLFUNC *) | ptr_glPixelStorei(GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glPointParameterf(GLenum pname, GLfloat param) |
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typedef void(GLFUNC *) | ptr_glPointParameterfv(GLenum pname, const GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glPointParameteri(GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glPointParameteriv(GLenum pname, const GLint *params) |
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typedef void(GLFUNC *) | ptr_glPointSize(GLfloat size) |
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typedef void(GLFUNC *) | ptr_glPolygonMode(GLenum face, GLenum mode) |
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typedef void(GLFUNC *) | ptr_glPolygonOffset(GLfloat factor, GLfloat units) |
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typedef void(GLFUNC *) | ptr_glPopDebugGroup(void) |
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typedef void(GLFUNC *) | ptr_glPrimitiveRestartIndex(GLuint index) |
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typedef void(GLFUNC *) | ptr_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
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typedef void(GLFUNC *) | ptr_glProgramParameteri(GLuint program, GLenum pname, GLint value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1i(GLuint program, GLint location, GLint v0) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
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typedef void(GLFUNC *) | ptr_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
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typedef void(GLFUNC *) | ptr_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
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typedef void(GLFUNC *) | ptr_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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typedef void(GLFUNC *) | ptr_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glProvokingVertex(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) |
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typedef void(GLFUNC *) | ptr_glQueryCounter(GLuint id, GLenum target) |
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typedef void(GLFUNC *) | ptr_glReadBuffer(GLenum mode) |
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typedef void(GLFUNC *) | ptr_glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) |
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typedef void(GLFUNC *) | ptr_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
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typedef void(GLFUNC *) | ptr_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glReleaseShaderCompiler(void) |
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typedef void(GLFUNC *) | ptr_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glResumeTransformFeedback(void) |
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typedef void(GLFUNC *) | ptr_glSampleCoverage(GLfloat value, GLboolean invert) |
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typedef void(GLFUNC *) | ptr_glSampleMaski(GLuint index, GLbitfield mask) |
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typedef void(GLFUNC *) | ptr_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
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typedef void(GLFUNC *) | ptr_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
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typedef void(GLFUNC *) | ptr_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
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typedef void(GLFUNC *) | ptr_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
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typedef void(GLFUNC *) | ptr_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
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typedef void(GLFUNC *) | ptr_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glScissorIndexedv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glSecondaryColorP3ui(GLenum type, GLuint color) |
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typedef void(GLFUNC *) | ptr_glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
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typedef void(GLFUNC *) | ptr_glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
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typedef void(GLFUNC *) | ptr_glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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typedef void(GLFUNC *) | ptr_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) |
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typedef void(GLFUNC *) | ptr_glStencilFunc(GLenum func, GLint ref, GLuint mask) |
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typedef void(GLFUNC *) | ptr_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
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typedef void(GLFUNC *) | ptr_glStencilMask(GLuint mask) |
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typedef void(GLFUNC *) | ptr_glStencilMaskSeparate(GLenum face, GLuint mask) |
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typedef void(GLFUNC *) | ptr_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
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typedef void(GLFUNC *) | ptr_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
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typedef void(GLFUNC *) | ptr_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glTexCoordP1ui(GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP1uiv(GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP2ui(GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP2uiv(GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP3ui(GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP3uiv(GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP4ui(GLenum type, GLuint coords) |
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typedef void(GLFUNC *) | ptr_glTexCoordP4uiv(GLenum type, const GLuint *coords) |
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typedef void(GLFUNC *) | ptr_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
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typedef void(GLFUNC *) | ptr_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
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typedef void(GLFUNC *) | ptr_glTexParameteri(GLenum target, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
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typedef void(GLFUNC *) | ptr_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
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typedef void(GLFUNC *) | ptr_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
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typedef void(GLFUNC *) | ptr_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
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typedef void(GLFUNC *) | ptr_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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typedef void(GLFUNC *) | ptr_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
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typedef void(GLFUNC *) | ptr_glTextureBarrier(void) |
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typedef void(GLFUNC *) | ptr_glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) |
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typedef void(GLFUNC *) | ptr_glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) |
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typedef void(GLFUNC *) | ptr_glTextureParameteri(GLuint texture, GLenum pname, GLint param) |
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typedef void(GLFUNC *) | ptr_glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) |
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typedef void(GLFUNC *) | ptr_glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) |
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typedef void(GLFUNC *) | ptr_glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param) |
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typedef void(GLFUNC *) | ptr_glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) |
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typedef void(GLFUNC *) | ptr_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
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typedef void(GLFUNC *) | ptr_glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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typedef void(GLFUNC *) | ptr_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
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typedef void(GLFUNC *) | ptr_glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
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typedef void(GLFUNC *) | ptr_glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) |
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typedef void(GLFUNC *) | ptr_glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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typedef void(GLFUNC *) | ptr_glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
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typedef void(GLFUNC *) | ptr_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |
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typedef void(GLFUNC *) | ptr_glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
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typedef void(GLFUNC *) | ptr_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
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typedef void(GLFUNC *) | ptr_glUniform1d(GLint location, GLdouble x) |
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typedef void(GLFUNC *) | ptr_glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniform1f(GLint location, GLfloat v0) |
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typedef void(GLFUNC *) | ptr_glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniform1i(GLint location, GLint v0) |
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typedef void(GLFUNC *) | ptr_glUniform1iv(GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glUniform1ui(GLint location, GLuint v0) |
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typedef void(GLFUNC *) | ptr_glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glUniform2d(GLint location, GLdouble x, GLdouble y) |
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typedef void(GLFUNC *) | ptr_glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
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typedef void(GLFUNC *) | ptr_glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniform2i(GLint location, GLint v0, GLint v1) |
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typedef void(GLFUNC *) | ptr_glUniform2iv(GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glUniform2ui(GLint location, GLuint v0, GLuint v1) |
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typedef void(GLFUNC *) | ptr_glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
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typedef void(GLFUNC *) | ptr_glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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typedef void(GLFUNC *) | ptr_glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
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typedef void(GLFUNC *) | ptr_glUniform3iv(GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
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typedef void(GLFUNC *) | ptr_glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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typedef void(GLFUNC *) | ptr_glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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typedef void(GLFUNC *) | ptr_glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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typedef void(GLFUNC *) | ptr_glUniform4iv(GLint location, GLsizei count, const GLint *value) |
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typedef void(GLFUNC *) | ptr_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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typedef void(GLFUNC *) | ptr_glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
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typedef void(GLFUNC *) | ptr_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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typedef void(GLFUNC *) | ptr_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
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typedef GLboolean(GLFUNC *) | ptr_glUnmapBuffer(GLenum target) |
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typedef GLboolean(GLFUNC *) | ptr_glUnmapNamedBuffer(GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glUseProgram(GLuint program) |
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typedef void(GLFUNC *) | ptr_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
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typedef void(GLFUNC *) | ptr_glValidateProgram(GLuint program) |
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typedef void(GLFUNC *) | ptr_glValidateProgramPipeline(GLuint pipeline) |
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typedef void(GLFUNC *) | ptr_glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) |
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typedef void(GLFUNC *) | ptr_glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) |
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typedef void(GLFUNC *) | ptr_glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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typedef void(GLFUNC *) | ptr_glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
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typedef void(GLFUNC *) | ptr_glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1d(GLuint index, GLdouble x) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1f(GLuint index, GLfloat x) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1fv(GLuint index, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1s(GLuint index, GLshort x) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib1sv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2fv(GLuint index, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib2sv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3fv(GLuint index, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib3sv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4bv(GLuint index, const GLbyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4fv(GLuint index, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4iv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Niv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4sv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4uiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttrib4usv(GLuint index, const GLushort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
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typedef void(GLFUNC *) | ptr_glVertexAttribDivisor(GLuint index, GLuint divisor) |
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typedef void(GLFUNC *) | ptr_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI1i(GLuint index, GLint x) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI1iv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI1ui(GLuint index, GLuint x) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI1uiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI2i(GLuint index, GLint x, GLint y) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI2iv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI2uiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI3iv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI3uiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4bv(GLuint index, const GLbyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4iv(GLuint index, const GLint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4sv(GLuint index, const GLshort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4ubv(GLuint index, const GLubyte *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4uiv(GLuint index, const GLuint *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribI4usv(GLuint index, const GLushort *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL1d(GLuint index, GLdouble x) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL1dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL2dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL3dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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typedef void(GLFUNC *) | ptr_glVertexAttribL4dv(GLuint index, const GLdouble *v) |
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typedef void(GLFUNC *) | ptr_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) |
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typedef void(GLFUNC *) | ptr_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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typedef void(GLFUNC *) | ptr_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
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typedef void(GLFUNC *) | ptr_glVertexP2ui(GLenum type, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexP2uiv(GLenum type, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexP3ui(GLenum type, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexP3uiv(GLenum type, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glVertexP4ui(GLenum type, GLuint value) |
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typedef void(GLFUNC *) | ptr_glVertexP4uiv(GLenum type, const GLuint *value) |
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typedef void(GLFUNC *) | ptr_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef void(GLFUNC *) | ptr_glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
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typedef void(GLFUNC *) | ptr_glViewportIndexedfv(GLuint index, const GLfloat *v) |
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typedef void(GLFUNC *) | ptr_glWaitSync(CLsync sync, GLbitfield flags, CLuint64 timeout) |
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