Class FleetUtilization

java.lang.Object
com.amazonaws.services.gamelift.model.FleetUtilization
All Implemented Interfaces:
Serializable, Cloneable

public class FleetUtilization extends Object implements Serializable, Cloneable

Current status of fleet utilization, including the number of game and player sessions being hosted.

See Also:
  • Constructor Details

    • FleetUtilization

      public FleetUtilization()
  • Method Details

    • setFleetId

      public void setFleetId(String fleetId)

      Unique identifier for a fleet.

      Parameters:
      fleetId - Unique identifier for a fleet.
    • getFleetId

      public String getFleetId()

      Unique identifier for a fleet.

      Returns:
      Unique identifier for a fleet.
    • withFleetId

      public FleetUtilization withFleetId(String fleetId)

      Unique identifier for a fleet.

      Parameters:
      fleetId - Unique identifier for a fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setActiveGameSessionCount

      public void setActiveGameSessionCount(Integer activeGameSessionCount)

      Number of active game sessions currently being hosted on fleet game servers.

      Parameters:
      activeGameSessionCount - Number of active game sessions currently being hosted on fleet game servers.
    • getActiveGameSessionCount

      public Integer getActiveGameSessionCount()

      Number of active game sessions currently being hosted on fleet game servers.

      Returns:
      Number of active game sessions currently being hosted on fleet game servers.
    • withActiveGameSessionCount

      public FleetUtilization withActiveGameSessionCount(Integer activeGameSessionCount)

      Number of active game sessions currently being hosted on fleet game servers.

      Parameters:
      activeGameSessionCount - Number of active game sessions currently being hosted on fleet game servers.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setCurrentPlayerSessionCount

      public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount)

      Number of active player sessions currently being hosted on fleet game servers.

      Parameters:
      currentPlayerSessionCount - Number of active player sessions currently being hosted on fleet game servers.
    • getCurrentPlayerSessionCount

      public Integer getCurrentPlayerSessionCount()

      Number of active player sessions currently being hosted on fleet game servers.

      Returns:
      Number of active player sessions currently being hosted on fleet game servers.
    • withCurrentPlayerSessionCount

      public FleetUtilization withCurrentPlayerSessionCount(Integer currentPlayerSessionCount)

      Number of active player sessions currently being hosted on fleet game servers.

      Parameters:
      currentPlayerSessionCount - Number of active player sessions currently being hosted on fleet game servers.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setMaximumPlayerSessionCount

      public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)

      Maximum players allowed across all game sessions currently hosted in the fleet.

      Parameters:
      maximumPlayerSessionCount - Maximum players allowed across all game sessions currently hosted in the fleet.
    • getMaximumPlayerSessionCount

      public Integer getMaximumPlayerSessionCount()

      Maximum players allowed across all game sessions currently hosted in the fleet.

      Returns:
      Maximum players allowed across all game sessions currently hosted in the fleet.
    • withMaximumPlayerSessionCount

      public FleetUtilization withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)

      Maximum players allowed across all game sessions currently hosted in the fleet.

      Parameters:
      maximumPlayerSessionCount - Maximum players allowed across all game sessions currently hosted in the fleet.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • toString

      public String toString()
      Returns a string representation of this object; useful for testing and debugging.
      Overrides:
      toString in class Object
      Returns:
      A string representation of this object.
      See Also:
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • clone

      public FleetUtilization clone()
      Overrides:
      clone in class Object