java.lang.Object
com.amazonaws.services.gamelift.model.Build
All Implemented Interfaces:
Serializable, Cloneable

public class Build extends Object implements Serializable, Cloneable

Properties describing a game build.

See Also:
  • Constructor Details

    • Build

      public Build()
  • Method Details

    • setBuildId

      public void setBuildId(String buildId)

      Unique identifier for a build.

      Parameters:
      buildId - Unique identifier for a build.
    • getBuildId

      public String getBuildId()

      Unique identifier for a build.

      Returns:
      Unique identifier for a build.
    • withBuildId

      public Build withBuildId(String buildId)

      Unique identifier for a build.

      Parameters:
      buildId - Unique identifier for a build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setName

      public void setName(String name)

      Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

      Parameters:
      name - Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
    • getName

      public String getName()

      Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

      Returns:
      Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
    • withName

      public Build withName(String name)

      Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

      Parameters:
      name - Descriptive label associated with this build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setVersion

      public void setVersion(String version)

      Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.

      Parameters:
      version - Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
    • getVersion

      public String getVersion()

      Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.

      Returns:
      Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
    • withVersion

      public Build withVersion(String version)

      Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.

      Parameters:
      version - Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setStatus

      public void setStatus(String status)

      Current status of the build. Possible build states include:

      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build. Possible build states include:
      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.
      See Also:
    • getStatus

      public String getStatus()

      Current status of the build. Possible build states include:

      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.

      Returns:
      Current status of the build. Possible build states include:
      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.
      See Also:
    • withStatus

      public Build withStatus(String status)

      Current status of the build. Possible build states include:

      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build. Possible build states include:
      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • setStatus

      public void setStatus(BuildStatus status)

      Current status of the build. Possible build states include:

      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build. Possible build states include:
      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.
      See Also:
    • withStatus

      public Build withStatus(BuildStatus status)

      Current status of the build. Possible build states include:

      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.

      Parameters:
      status - Current status of the build. Possible build states include:
      • INITIALIZED: A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this state. When a build is successfully created, the build state is set to this value.
      • READY: The game build has been successfully uploaded. You can now create new fleets for this build.
      • FAILED: The game build upload failed. You cannot create new fleets for this build.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • setSizeOnDisk

      public void setSizeOnDisk(Long sizeOnDisk)

      File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.

      Parameters:
      sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.
    • getSizeOnDisk

      public Long getSizeOnDisk()

      File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.

      Returns:
      File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.
    • withSizeOnDisk

      public Build withSizeOnDisk(Long sizeOnDisk)

      File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.

      Parameters:
      sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build state is INITIALIZED, this value is 0.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • setCreationTime

      public void setCreationTime(Date creationTime)

      Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

      Parameters:
      creationTime - Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).
    • getCreationTime

      public Date getCreationTime()

      Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

      Returns:
      Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).
    • withCreationTime

      public Build withCreationTime(Date creationTime)

      Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).

      Parameters:
      creationTime - Time stamp indicating when this object was created. Format is an integer representing the number of seconds since the Unix epoch (Unix time).
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • toString

      public String toString()
      Returns a string representation of this object; useful for testing and debugging.
      Overrides:
      toString in class Object
      Returns:
      A string representation of this object.
      See Also:
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • clone

      public Build clone()
      Overrides:
      clone in class Object