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virtual | ~ProgramObjectProvider () |
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virtual void | attach (const ShaderObject &obj)=0 |
| Add shader to program object.
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virtual void | bind_attribute_location (int index, const std::string &name)=0 |
| Bind attribute to specific location.
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virtual void | bind_frag_data_location (int color_number, const std::string &name)=0 |
| Bind shader out variable a specific color buffer location.
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virtual void | detach (const ShaderObject &obj)=0 |
| Remove shader from program object.
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virtual int | get_attribute_location (const std::string &name) const =0 |
| Returns the location of a named active attribute.
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virtual unsigned int | get_handle () const =0 |
| Returns the OpenGL program object handle.
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virtual std::string | get_info_log () const =0 |
| Returns the current info log for the program object.
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virtual bool | get_link_status () const =0 |
| Returns true if the link succeeded.
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virtual std::vector< ShaderObject > | get_shaders () const =0 |
| Returns the shaders used in this program.
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virtual int | get_storage_buffer_index (const std::string &name) const =0 |
| Get the storage block index.
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virtual int | get_uniform_buffer_index (const std::string &block_name) const =0 |
| Get the uniform block index.
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virtual int | get_uniform_buffer_size (int block_index) const =0 |
| Get the uniform block size.
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virtual int | get_uniform_location (const std::string &name) const =0 |
| Returns the location of a named uniform variable.
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virtual bool | get_validate_status () const =0 |
| Returns true if validation succeeded.
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virtual void | link ()=0 |
| Link program.
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virtual void | set_storage_buffer_index (int buffer_index, int bind_unit_index)=0 |
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virtual void | set_uniform1f (int location, float value_a)=0 |
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virtual void | set_uniform1i (int location, int value_a)=0 |
| Set uniform variable(s).
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virtual void | set_uniform2f (int location, float value_a, float value_b)=0 |
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virtual void | set_uniform2i (int location, int value_a, int value_b)=0 |
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virtual void | set_uniform3f (int location, float value_a, float value_b, float value_c)=0 |
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virtual void | set_uniform3i (int location, int value_a, int value_b, int value_c)=0 |
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virtual void | set_uniform4f (int location, float value_a, float value_b, float value_c, float value_d)=0 |
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virtual void | set_uniform4i (int location, int value_a, int value_b, int value_c, int value_d)=0 |
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virtual void | set_uniform_buffer_index (int block_index, int bind_index)=0 |
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virtual void | set_uniform_matrix (int location, int size, int count, bool transpose, const float *data)=0 |
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virtual void | set_uniformfv (int location, int size, int count, const float *data)=0 |
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virtual void | set_uniformiv (int location, int size, int count, const int *data)=0 |
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virtual void | validate ()=0 |
| Validate program.
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